“ A node and modifier based hair object to replace the existing system. Procedurally generating volumes (part of everything nodes).OpenVDB file rendering (import of files from other applications).Existing use cases (smoke modifier on mesh).Supporting OpenVDB is no small task, but it will help integrating volumetric simulations in Blender with the upcoming nodes-based system: “ Volumes need their own native datablock type, so Blender can support other use cases like rendering OpenVDB files or procedurally generated volumes.“ Artwork from Cosmos Laundromat – first Cycle Fireworks (particles that spawn new particles).Motion-graphics work that relies on time-based animations.Inspired by the Animation Nodes project, the particle system will be entirely refactored in a node-based system to support: “Implement a stable, reliable and flexible node based particle system.” Artwork by Roland Tiss Animation and playback of base meshes, in fully sculpted characters.Sculptor working in multiple resolution levels.
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![blender 3d animation nodes particles blender 3d animation nodes particles](https://i.ytimg.com/vi/jtEh1JT8pY4/maxresdefault.jpg)
Animators using overrides for character posing.However the plan is to replace the old proxy system, and support: The initial support for library overrides was introduced in Blender 2.81. “Replace animation proxy system, and support local changes from linked data.” To help guiding the Blender development for this year, here is a proposal for 10 big projects for 2020. There are still big topics, old and new, waiting to be tackled. In 2019 2.80 was released world-wide, and well received by the community and the industry alike.